Video games are something this generation of students are completely native to. I saw an 18 month old grab hold of her mother's smartphone, flick the pages and start to play a video in a restaurant not long ago...what will this child be like in 3.5 years when she begins Kindergarden?
This short but interesting blog post by Andrew Miller on Edutopia talks about creating teaching units of work based on the 'quest' formula of video games.
Major headings include:
- Start with the end in mind
- Brainstrom a rigorous scenario - it doesn't need to be reality based!
- Design the quest - collect, share, puzzle, conquest, drama, spy or scout style
- Don't forget - you need to allow students to fail and get back up again
Read the full post at:
http://www.edutopia.org/blog/gamification-game-based-learning-unit-andrew-miller
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